Foundations in comic book art: fundamental tools and techniques for sequential artists
Lowe, John PaulChapters
1. Anyone Can Draw.
This introductory chapter talks about desire and discipline to improve. Throughout the book, Lowe's tone is very encouraging and maybe that's because he has been teaching for years and really knows what he's doing.
2. Learning to See
This chapter teaches the basics of drawing straight lines, seeing form and contour drawing.
3. Perspective Basics
The 1, 2 and 3 point perspectives are taught. The main highlight is the use of cubes as a foundation to design buildings, populate a room and creating other objects.
4. The Figure
This chapter is quite short and talks about foreshortening and drawing multiple figures in groups.
5. Visual Problem Solving
Here you'll learn about using thumbnails, photo reference, visual research, and turning a blue line sketch to ink.
6. Inking
There are lots of useful techniques in this section. It talks about the various nibs and tools available for inking. You'll be able to practice different ways to ink and hatch.
7. Advanced Inking Techniques
This interesting chapter looks at unconventional materials to create textures, masking, and alternative inking tools. It can be using dry brush for rough textures or using razer blades to cut out the white from inked areas.
8. Software Applications in Comic Book Art
The last chapter teaches you how to create a perspective grid in Photoshop and Manga Studio. There's also a section on how you can use Manga Studio to apply screentone patterns.
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